Retro World and Other Conventions

Hi All, Retro World is coming up in a week and a half. If you’re from the Connecticut area, stop by and say. Maybe even give the game a try.

Additionally, I just submitted to Magfest 2025. But I am nervous, the Demo is admittedly not too much different than last years. Mostly just performance updates so I don’t know if I will get in. With any luck I’ll be there but with a much improved table presentation.

Finally feels like I’m starting to get moving again!

It has been a doozy of a summer so far. Some minor to major family emergencies have taken a lot of my attention and time away from continued work on the game, but I haven’t given up. The good news if I have been making some increasingly productive progress of game things over the last few weeks. And with a small amount of luck I will continue on this productive streak for a while.

A new town is fully finished and playable. One down, so many more to go. The sleepy town of Somnos. Where the people really long for a nap.

Time flies when you’re having… too much of everything!

Oh my stars and garters, I can’t believe that it has been four months since my last update. My apologies but way too long of a story short, life just kinda exploded a little bit. Some crappy things but also some really good things. All the while, I have been trying to chip away at completing more work on the game. It hasn’t been much progress unfortunately, but at least it’s still progress.

I am hoping in the near future to get the game listed on steam so it will be easier for people to have access to the demo. So working on the business and taxes side of things, as boring as that is, has been the current focus.

With any luck I can eventually post some more substantial updates soon!

In a flash it was done!

Well this weekend was a blur. But it was really great. Got to see some amazing indie games being made. As well as catch up with some friends and see how far their games have come along!

Sliced Kiwi Studios with Chess X Mate.

And Game Joy with Chroma Quest.

But thank you to everyone on the MVIS staff. They were super helpful! And thank you to everyone who played the demo!

Oh, also the final tallies with which cards did the best were:
Kodoku: 33
Block: 30
Schaden: 19
David: 18

Looks like Kodoku is the popular boy!

Magfest incoming & other news!

Hi All! I hope everyone’s new year is treating the well so far. As always, I am hard at work trying to get things ready for Mag Fest. It’s only a week away, yikes! The good news is that at least I am on track for that.

But here’s the kind of bad news. The Kickstarter is being postponed for a while. I wanted the game to be relatively past a certain level of completion before I started looking for outside funding. I wanted to do it this way in order to be able to keep to some semblance of a release window. However, due to a pretty severe memory bug that I discovered, it set me back a few months. The silver lining is that it was discovered now and I am reasonably certain that it is squashed. But between it just being me working on this project as well as life and work always being a thing, it took a few months to tackle it.

Now that I am hopefully fully past that issue, I can return to creating new areas, music, skills and what not. As well as do all the work needed to prepare for a successful launch of the Kickstarter campaign. My target is August, let’s just hope I can succeed in getting that done. Regardless, I am sorry for all of the delays in both the Kickstarter and regular updates. I hope to fix both of these things in the coming year.

In the meantime, expect to see some posts for Mag fest in the next week! Thanks for stopping by and Stay tuned for more!

Here’s hoping for Magfest 2024

After a grueling two weeks of insane work, I finally got the new submission into magfest. Fingers crossed that it’s good enough to get in. It’s got some new features like battle delay for random encounters. Where you can postpone entering for a limited amount of time. This gives the player a bit more control as to when they want to fight. Additionally, I am slowly working on integrating a much more robust movement system that will give the game a much better feel overall. As well as a few other fun things. But there is so much to do. Time to get back at it!

Until next time, stay tuned!