Hi all, it’s been a little bit. but some good news. A demo is heading to steam on December 1st! I hope you all dig it!
Category Archives: Game Development
We’re on Steam!
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Big news! There is now a TDTWS steam page! Feel free to head on over and check it out.
We’re still a long way off from release, but I hope this helps everyone get as excited for it as I am. And if you’re feeling so inclined, maybe even give us a wish list add if you like.
The Day the World Stopped Steam Page!
As always, thank you for all of your support!
Finally feels like I’m starting to get moving again!
It has been a doozy of a summer so far. Some minor to major family emergencies have taken a lot of my attention and time away from continued work on the game, but I haven’t given up. The good news if I have been making some increasingly productive progress of game things over the last few weeks. And with a small amount of luck I will continue on this productive streak for a while.
A new town is fully finished and playable. One down, so many more to go. The sleepy town of Somnos. Where the people really long for a nap.
Time flies when you’re having… too much of everything!
Oh my stars and garters, I can’t believe that it has been four months since my last update. My apologies but way too long of a story short, life just kinda exploded a little bit. Some crappy things but also some really good things. All the while, I have been trying to chip away at completing more work on the game. It hasn’t been much progress unfortunately, but at least it’s still progress.
I am hoping in the near future to get the game listed on steam so it will be easier for people to have access to the demo. So working on the business and taxes side of things, as boring as that is, has been the current focus.
With any luck I can eventually post some more substantial updates soon!
The Demo is now on Itch.io
Woot! The new demo is now up here:
Remember that this is in development and any issues that you run into please let me know so I can address them as soon as possible!
Magfest incoming & other news!
Hi All! I hope everyone’s new year is treating the well so far. As always, I am hard at work trying to get things ready for Mag Fest. It’s only a week away, yikes! The good news is that at least I am on track for that.
But here’s the kind of bad news. The Kickstarter is being postponed for a while. I wanted the game to be relatively past a certain level of completion before I started looking for outside funding. I wanted to do it this way in order to be able to keep to some semblance of a release window. However, due to a pretty severe memory bug that I discovered, it set me back a few months. The silver lining is that it was discovered now and I am reasonably certain that it is squashed. But between it just being me working on this project as well as life and work always being a thing, it took a few months to tackle it.
Now that I am hopefully fully past that issue, I can return to creating new areas, music, skills and what not. As well as do all the work needed to prepare for a successful launch of the Kickstarter campaign. My target is August, let’s just hope I can succeed in getting that done. Regardless, I am sorry for all of the delays in both the Kickstarter and regular updates. I hope to fix both of these things in the coming year.
In the meantime, expect to see some posts for Mag fest in the next week! Thanks for stopping by and Stay tuned for more!
Here’s hoping for Magfest 2024
After a grueling two weeks of insane work, I finally got the new submission into magfest. Fingers crossed that it’s good enough to get in. It’s got some new features like battle delay for random encounters. Where you can postpone entering for a limited amount of time. This gives the player a bit more control as to when they want to fight. Additionally, I am slowly working on integrating a much more robust movement system that will give the game a much better feel overall. As well as a few other fun things. But there is so much to do. Time to get back at it!
Until next time, stay tuned!
I have to get better at updating
Hello all, I hope everyone is doing wonderfully. As always sorry for the slow updates. But I promise you that I am hard at work, trying to add more and more to the game. As we all know, juggling life responsibilities always make working on the fun stuff a little tricky, but we have to power through. And that is just what I have been doing.
But as for game news, I am currently working on the submission for this years Magfest. So fingers crossed that you see me there. I integrated a cool mechanic where the player has a chance to dodge a random encounter if the player is not ready to fight. Giving more freedom to whether you want to fight or explore. I also got a lot of work done on some more special moves.
But the big one is a complete overhaul to the movement system. If this works out, movement in the game and how the player interacts with the environment will be much better. I hope to have this done by Magfest, but there are a lot of kinks to smooth out before its ready. There is so much to do, but I will keep chugging along until its all done!
Until next time, stay tuned!
Mag Fest was Awesome!
It was an incredible time. I loved meeting everyone that tried out the game. I hope you all had fun playing it. My table neighbors were so kind and all the other games were so cool! Can’t wait for the next one!
The first game demo is here!
I hope you enjoy! If you run into any issues or bugs during your play-though, please let me know at contact(at)daytheworldstopped.com.