In a flash it was done!

Well this weekend was a blur. But it was really great. Got to see some amazing indie games being made. As well as catch up with some friends and see how far their games have come along!

Sliced Kiwi Studios with Chess X Mate.

And Game Joy with Chroma Quest.

But thank you to everyone on the MVIS staff. They were super helpful! And thank you to everyone who played the demo!

Oh, also the final tallies with which cards did the best were:
Kodoku: 33
Block: 30
Schaden: 19
David: 18

Looks like Kodoku is the popular boy!

Magfest incoming & other news!

Hi All! I hope everyone’s new year is treating the well so far. As always, I am hard at work trying to get things ready for Mag Fest. It’s only a week away, yikes! The good news is that at least I am on track for that.

But here’s the kind of bad news. The Kickstarter is being postponed for a while. I wanted the game to be relatively past a certain level of completion before I started looking for outside funding. I wanted to do it this way in order to be able to keep to some semblance of a release window. However, due to a pretty severe memory bug that I discovered, it set me back a few months. The silver lining is that it was discovered now and I am reasonably certain that it is squashed. But between it just being me working on this project as well as life and work always being a thing, it took a few months to tackle it.

Now that I am hopefully fully past that issue, I can return to creating new areas, music, skills and what not. As well as do all the work needed to prepare for a successful launch of the Kickstarter campaign. My target is August, let’s just hope I can succeed in getting that done. Regardless, I am sorry for all of the delays in both the Kickstarter and regular updates. I hope to fix both of these things in the coming year.

In the meantime, expect to see some posts for Mag fest in the next week! Thanks for stopping by and Stay tuned for more!

Here’s hoping for Magfest 2024

After a grueling two weeks of insane work, I finally got the new submission into magfest. Fingers crossed that it’s good enough to get in. It’s got some new features like battle delay for random encounters. Where you can postpone entering for a limited amount of time. This gives the player a bit more control as to when they want to fight. Additionally, I am slowly working on integrating a much more robust movement system that will give the game a much better feel overall. As well as a few other fun things. But there is so much to do. Time to get back at it!

Until next time, stay tuned!

I have to get better at updating

Hello all, I hope everyone is doing wonderfully. As always sorry for the slow updates. But I promise you that I am hard at work, trying to add more and more to the game. As we all know, juggling life responsibilities always make working on the fun stuff a little tricky, but we have to power through. And that is just what I have been doing.

But as for game news, I am currently working on the submission for this years Magfest. So fingers crossed that you see me there. I integrated a cool mechanic where the player has a chance to dodge a random encounter if the player is not ready to fight. Giving more freedom to whether you want to fight or explore. I also got a lot of work done on some more special moves.

But the big one is a complete overhaul to the movement system. If this works out, movement in the game and how the player interacts with the environment will be much better. I hope to have this done by Magfest, but there are a lot of kinks to smooth out before its ready. There is so much to do, but I will keep chugging along until its all done!

Until next time, stay tuned!

Awesome Con was well, awesome!

It was such a great time. I’m so happy so many people tried out the demo and seem to be interested in the game.

I also want to thank all of the other devs for showing their games. I’m so glad I got to try them. I’ll be making a post about all of them soon. Post convention time has been hectic to say the least.

More to come soon, so stay tuned!

It has been a minute.

Hi all, like the title says, it has been a while since I updated things here. I’ve been quite busy with life and working on the game. I should be showing a few new screens relatively soon. That being said, I have some good news and some unfortunate news.

The good news is I’ll be showing off the game at Awesome-Con in about a week. So if you’re in the DC area during June 16 – 18, stop by and say hi!

https://awesome-con.com/

Now the unfortunate news. I have to push back the start of the kickstarter to January 1, 2024. I simply have not had the time and resources to properly prepare in the ways that I need to in order to run a successful campaign. So a little more time is in order. I hope that’s not too much of a bummer for you all, but I just want to game to have its best chance for success.

Stay tuned for more!